~mission(Contractor|OpenBountyTitle)
openbounty
Contractor—
System—
TypeProcedural
In-game briefing
~mission(Contractor|OpenBountyDescription)
Original text from the game files. Placeholders like ~mission(Location) are filled in by the game at runtime.
Objectives
Short (HUD)
- Total Criminals Neutralized: ~mission(TotalNeutralizedCrimeStatAll)
Long
- Locate CrimeStat rated criminals and neutralize any encountered. Criminals part of paid contract work do not qualify.
Runtime parameters
Values the game fills in per contract — useful when writing a guide that must cover every variant.
Contractor|OpenBountyDescriptionContractor|OpenBountyTitleTotalNeutralizedCrimeStatAll
Workflows
No workflow yet. A workflow shows the quest step by step, including branches.
Descriptions
No description yet.
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