~mission(Contractor|KillCollectTitle)
killcollect
Contractor—
System—
TypeProcedural
In-game briefing
~mission(Contractor|KillCollectDesc)
Original text from the game files. Placeholders like ~mission(Location) are filled in by the game at runtime.
Objectives
Short (HUD)
- Collect ~mission(items)
- Deliver Items to ~mission(Destination)
Long
- Collect ~mission(items).
- Deliver requested items to ~mission(Destination|Address).
HUD
- ~mission(items) Collected %ls
- Items Delivered %ls
Runtime parameters
Values the game fills in per contract — useful when writing a guide that must cover every variant.
Contractor|KillCollectDescContractor|KillCollectTitleDestinationDestination|Addressitems
Workflows
No workflow yet. A workflow shows the quest step by step, including branches.
Descriptions
No description yet.
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