~mission(Contractor|DistractionKillTitle)
distractionkill
Contractor—
System—
TypeProcedural
In-game briefing
~mission(Contractor|DistractionKillDescription)
Original text from the game files. Placeholders like ~mission(Location) are filled in by the game at runtime.
Objectives
Short (HUD)
- Eliminate ~mission(KillCount) Navy Starmen
Long
- Eliminate ~mission(KillCount) Navy starmen in the alloted time.
Display
- Navy Starmen Killed: %ls
- Time Remaining: %ls
Runtime parameters
Values the game fills in per contract — useful when writing a guide that must cover every variant.
Contractor|DistractionKillDescriptionContractor|DistractionKillTitleKillCount
Workflows
No workflow yet. A workflow shows the quest step by step, including branches.
Descriptions
No description yet.
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