~mission(Contractor|DestroyStashTitle)
destroystash
Contractor—
System—
TypeProcedural
In-game briefing
~mission(Contractor|DestroyStashDescription)
Original text from the game files. Placeholders like ~mission(Location) are filled in by the game at runtime.
Objectives
Short (HUD)
- Destroy ~mission(ItemsToDestroy)
Long
- Destroy entirety of the designated ~mission(ItemsToDestroy) at ~mission(Location|Address).
Marker
- ~mission(ItemsToDestroy)
Runtime parameters
Values the game fills in per contract — useful when writing a guide that must cover every variant.
Contractor|DestroyStashDescriptionContractor|DestroyStashTitleItemsToDestroyLocation|Address
Workflows
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Descriptions
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