QuestGuide

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~mission(Contractor|DestroyEvidenceTitle)

destroyevidence

ContractorDestroy Evidence
System
TypeProcedural

In-game briefing

~mission(Contractor|DestroyEvidenceDescription)

Original text from the game files. Placeholders like ~mission(Location) are filled in by the game at runtime.

Objectives

Short (HUD)

  1. Destroy Evidence

Long

  1. Destroy evidence that is currently stored at ~mission(location|address).

Marker

  1. Destroy Evidence

Runtime parameters

Values the game fills in per contract — useful when writing a guide that must cover every variant.

Contractor|DestroyEvidenceDescriptionContractor|DestroyEvidenceTitlelocation|address

Workflows

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Descriptions

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