~mission(Contractor|DestroyEvidenceTitle)
destroyevidence
ContractorDestroy Evidence
System—
TypeProcedural
In-game briefing
~mission(Contractor|DestroyEvidenceDescription)
Original text from the game files. Placeholders like ~mission(Location) are filled in by the game at runtime.
Objectives
Short (HUD)
- Destroy Evidence
Long
- Destroy evidence that is currently stored at ~mission(location|address).
Marker
- Destroy Evidence
Runtime parameters
Values the game fills in per contract — useful when writing a guide that must cover every variant.
Contractor|DestroyEvidenceDescriptionContractor|DestroyEvidenceTitlelocation|address
Workflows
No workflow yet. A workflow shows the quest step by step, including branches.
Descriptions
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