~mission(Contractor|DestroyBladeTitle)
destroyblade
Contractor—
System—
TypeProcedural
In-game briefing
~mission(Contractor|DestroyBladeDescription)
Original text from the game files. Placeholders like ~mission(Location) are filled in by the game at runtime.
Objectives
Short (HUD)
- Destroy Prototype
Long
- Destroy the ~mission(Item) to prevent it from being decrypted.
2 further objective variants
time
- Upload Time Remaining: %ls
time_dest
- Self Destruct Time Remaining: %ls
Runtime parameters
Values the game fills in per contract — useful when writing a guide that must cover every variant.
Contractor|DestroyBladeDescriptionContractor|DestroyBladeTitleItem
Workflows
No workflow yet. A workflow shows the quest step by step, including branches.
Descriptions
No description yet.
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