Disable Headhunter Comm Towers
cfp_sabotagerelays_hh_001
Contractor
CFP
ContractorCFP
SystemPyro
TypeFixed
In-game briefing
Violence is never our first choice, but sometimes it must be used as a preventative measure.
We’re planning a strike on a Headhunter controlled outpost and need your help.
We need to make sure that if something goes wrong they won’t be able to call for backup and escalate the situation. That’s where you come in. We need you to head over to Location · Address and disable the communication towers. There should be a control panel located at the top of each tower that you can use to deactivate them.
If you’re able to do this, Citizens for Prosperity will be able to gain some vital ground in Pyro.
It’s also worth keeping in mind for future contracts that you can choose to take out the comms towers instead of risking a fight with reinforcement dropships.
Stay alert and stay safe.
Thank you,
Lima Endicott
Lead Dispatcher
Citizens for Prosperity
We’re planning a strike on a Headhunter controlled outpost and need your help.
We need to make sure that if something goes wrong they won’t be able to call for backup and escalate the situation. That’s where you come in. We need you to head over to Location · Address and disable the communication towers. There should be a control panel located at the top of each tower that you can use to deactivate them.
If you’re able to do this, Citizens for Prosperity will be able to gain some vital ground in Pyro.
It’s also worth keeping in mind for future contracts that you can choose to take out the comms towers instead of risking a fight with reinforcement dropships.
Stay alert and stay safe.
Thank you,
Lima Endicott
Lead Dispatcher
Citizens for Prosperity
Straight from the game files. Highlighted parts are what the game emphasises; Dashed boxes are values the game fills in per contract.
Runtime parameters
Values the game fills in per contract — useful when writing a guide that must cover every variant.
Location|Address
Workflows
No workflow yet. A workflow shows the quest step by step, including branches.
Descriptions
No description yet.
Want to contribute? Register — an admin will approve your account.