~mission(Contractor|BountyTitle)
bounty
Contractor—
System—
TypeProcedural
In-game briefing
~mission(Contractor|BountyDescription)
Original text from the game files. Placeholders like ~mission(Location) are filled in by the game at runtime.
Objectives
Short (HUD)
- Locate ~mission(TargetName)
- Neutralize ~mission(TargetName)
Long
- Search for bounty’s current location. Track targets in unmonitored areas by scanning or reactivating comm arrays.
- Locate and neutralize ~mission(TargetName).
Marker
- Neutralize ~mission(TargetName)
- Reach Target's Location
- Neutralize
9 further objective variants
long_02_target01
- Locate and neutralize ~mission(TargetName) at ~mission(Location|Address).
long_02_target02
- Locate and neutralize ~mission(TargetName1) at ~mission(Location|Address).
long_02_target03
- Locate and neutralize ~mission(TargetName2) at ~mission(Location|Address).
marker_01_target02
- Neutralize ~mission(TargetName1)
marker_01_target03
- Neutralize ~mission(TargetName2)
marker_01_target04
- Neutralize ~mission(TargetName3)
short_01_target02
- Locate ~mission(TargetName1)
short_01_target03
- Locate ~mission(TargetName2)
short_01_target04
- Locate ~mission(TargetName3)
Runtime parameters
Values the game fills in per contract — useful when writing a guide that must cover every variant.
Contractor|BountyDescriptionContractor|BountyTitleLocation|AddressTargetNameTargetName1TargetName2TargetName3
Workflows
No workflow yet. A workflow shows the quest step by step, including branches.
Descriptions
No description yet.
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