QuestGuide

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~mission(Contractor|BountyTitle)

bounty

Contractor
System
TypeProcedural

In-game briefing

~mission(Contractor|BountyDescription)

Original text from the game files. Placeholders like ~mission(Location) are filled in by the game at runtime.

Objectives

Short (HUD)

  1. Locate ~mission(TargetName)
  2. Neutralize ~mission(TargetName)

Long

  1. Search for bounty’s current location. Track targets in unmonitored areas by scanning or reactivating comm arrays.
  2. Locate and neutralize ~mission(TargetName).

Marker

  1. Neutralize ~mission(TargetName)
  2. Reach Target's Location
  3. Neutralize
9 further objective variants

long_02_target01

  • Locate and neutralize ~mission(TargetName) at ~mission(Location|Address).

long_02_target02

  • Locate and neutralize ~mission(TargetName1) at ~mission(Location|Address).

long_02_target03

  • Locate and neutralize ~mission(TargetName2) at ~mission(Location|Address).

marker_01_target02

  • Neutralize ~mission(TargetName1)

marker_01_target03

  • Neutralize ~mission(TargetName2)

marker_01_target04

  • Neutralize ~mission(TargetName3)

short_01_target02

  • Locate ~mission(TargetName1)

short_01_target03

  • Locate ~mission(TargetName2)

short_01_target04

  • Locate ~mission(TargetName3)

Runtime parameters

Values the game fills in per contract — useful when writing a guide that must cover every variant.

Contractor|BountyDescriptionContractor|BountyTitleLocation|AddressTargetNameTargetName1TargetName2TargetName3

Workflows

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Descriptions

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