~mission(Contractor|AssassinationTitle)
assassination
Contractor—
System—
TypeProcedural
In-game briefing
~mission(Contractor|AssassinationDescription)
Original text from the game files. Placeholders like ~mission(Location) are filled in by the game at runtime.
Objectives
Short (HUD)
- Locate Target
- Eliminate Target
Long
- Search for ~mission(TargetName) at the coordinates provided.
- Eliminate ~mission(TargetName).
Marker
- ~mission(TargetName)
- Target's Last Location
- Target
Runtime parameters
Values the game fills in per contract — useful when writing a guide that must cover every variant.
Contractor|AssassinationDescriptionContractor|AssassinationTitleTargetName
Workflows
No workflow yet. A workflow shows the quest step by step, including branches.
Descriptions
No description yet.
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