QuestGuide

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~mission(Contractor|AssassinSyncTitle)

assassin_sync

Contractor
System
TypeProcedural

In-game briefing

~mission(Contractor|AssassinSyncDescription)

Original text from the game files. Placeholders like ~mission(Location) are filled in by the game at runtime.

Objectives

Short (HUD)

  1. Eliminate All Targets

Long

  1. Simultaneously eliminate ~mission(TargetName) and ~mission(TargetName2). As soon as one target is attacked you will have until time runs out to eliminate both targets.

Display

  1. Time Remaining: %ls

Runtime parameters

Values the game fills in per contract — useful when writing a guide that must cover every variant.

Contractor|AssassinSyncDescriptionContractor|AssassinSyncTitleTargetNameTargetName2

Workflows

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Descriptions

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