~mission(Contractor|AssassinSyncTitle)
assassin_sync
Contractor—
System—
TypeProcedural
In-game briefing
~mission(Contractor|AssassinSyncDescription)
Original text from the game files. Placeholders like ~mission(Location) are filled in by the game at runtime.
Objectives
Short (HUD)
- Eliminate All Targets
Long
- Simultaneously eliminate ~mission(TargetName) and ~mission(TargetName2). As soon as one target is attacked you will have until time runs out to eliminate both targets.
Display
- Time Remaining: %ls
Runtime parameters
Values the game fills in per contract — useful when writing a guide that must cover every variant.
Contractor|AssassinSyncDescriptionContractor|AssassinSyncTitleTargetNameTargetName2
Workflows
No workflow yet. A workflow shows the quest step by step, including branches.
Descriptions
No description yet.
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