Defend ~mission(Location) From Mercs
headhunters_defendentitesandescort_vh
Contractor
Head Hunters
ContractorHead Hunters
System—
TypeProcedural
In-game briefing
So, I thought we had done a good job of keeping things on the quiet side, but looks like the fact Location · Address has Headhunters ties has gotten out. Now there are some heavy operators causing major problems there, targeting the Objects and generally causing me a massive headache.
With the amount of firepower these interlopers are packing, you're gonna need to bring along a crew of your own to pull this off. Especially since I need you to be protecting any friendly ships that need help.
This op needs to go off without a hitch, so I’m offering the main contractor Scrip Amount Council Scrip for a job well done.
Stows out.
With the amount of firepower these interlopers are packing, you're gonna need to bring along a crew of your own to pull this off. Especially since I need you to be protecting any friendly ships that need help.
This op needs to go off without a hitch, so I’m offering the main contractor Scrip Amount Council Scrip for a job well done.
Stows out.
Straight from the game files. Highlighted parts are what the game emphasises; Dashed boxes are values the game fills in per contract.
Runtime parameters
Values the game fills in per contract — useful when writing a guide that must cover every variant.
LocationLocation|AddressObjectsScripAmount
Workflows
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Descriptions
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