friends to the end
ruto_assassin_sync_m
ContractorRuto
System—
TypeFixed
In-game briefing
I really hope that you're not buddies with Target Name or Target Name2 because I need you to ghost the pair of them... at the same time...
Of course they wouldn't make this easy on us and travel in the same ship or something obvious like that. No. You're going to have to put together a crew so that you can down both targets simultaneously.
As soon as one of them is dead, be ready to drop the other one too. Can't risk either of them getting away.
And I figure I should mention that not only are both pretty good pilots, but that they'll be traveling with backup too. Nothing you can't handle I'm sure.
Of course they wouldn't make this easy on us and travel in the same ship or something obvious like that. No. You're going to have to put together a crew so that you can down both targets simultaneously.
As soon as one of them is dead, be ready to drop the other one too. Can't risk either of them getting away.
And I figure I should mention that not only are both pretty good pilots, but that they'll be traveling with backup too. Nothing you can't handle I'm sure.
Straight from the game files. Highlighted parts are what the game emphasises; Dashed boxes are values the game fills in per contract.
Runtime parameters
Values the game fills in per contract — useful when writing a guide that must cover every variant.
TargetNameTargetName2
Workflows
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