simultaneous release
ruto_assassin_sync_intro
ContractorRuto
System—
TypeFixed
In-game briefing
Guess what Target Name and Target Name2 have in common?
You're gonna kill 'em both!
Difficult part is that I need you to kill them at the same time so that one doesn't have a chance to escape, or worse, kill the person trying to kill them.
So put together a team to track one target while you handle the other. Divide and conquer!
And despite the fact they made a mess big enough to get themselves killed, my understanding is that they are relative lightweights. Don't expect you to meet too much resistance.
You're gonna kill 'em both!
Difficult part is that I need you to kill them at the same time so that one doesn't have a chance to escape, or worse, kill the person trying to kill them.
So put together a team to track one target while you handle the other. Divide and conquer!
And despite the fact they made a mess big enough to get themselves killed, my understanding is that they are relative lightweights. Don't expect you to meet too much resistance.
Straight from the game files. Highlighted parts are what the game emphasises; Dashed boxes are values the game fills in per contract.
Runtime parameters
Values the game fills in per contract — useful when writing a guide that must cover every variant.
TargetNameTargetName2
Workflows
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Descriptions
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