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~mission(Contractor|AssassinSyncTitle)

assassin_sync

Contractor
System
TypeProcedural

In-game briefing

Contractor · Assassin Sync Description

Straight from the game files. Highlighted parts are what the game emphasises; Dashed boxes are values the game fills in per contract.

Objectives

Short (HUD)

  1. Eliminate All Targets

Long

  1. Simultaneously eliminate Target Name and Target Name2. As soon as one target is attacked you will have until time runs out to eliminate both targets.

Display

  1. Time Remaining: #

Runtime parameters

Values the game fills in per contract — useful when writing a guide that must cover every variant.

Contractor|AssassinSyncDescriptionContractor|AssassinSyncTitleTargetNameTargetName2

Workflows

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Descriptions

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