Secure ~mission(Location) from Upstarts
headhunters_defendentitesandescort_m
Contractor
Head Hunters
ContractorHead Hunters
System—
TypeProcedural
In-game briefing
A new gang who is proving to be a real pain in the ass for the Headhunters just upped the stakes by attacking the Objects at Location · Address. Never a good thing since we got interest in the welfare of the folks there, but doubly so because if they do too much damage it might royally screw an upcoming operation.
Head over there as soon as you're able and stop the attack before they can do any lasting damage. And if any friendly ships need a hand, I want you to look out for them too. Don't expect this gang to be pushovers but you should still be able to deal with them if you keep your head on.
If you need any extra motivation, I’m adding Scrip Amount Council Scrip for the main contractor.
- Stows
Head over there as soon as you're able and stop the attack before they can do any lasting damage. And if any friendly ships need a hand, I want you to look out for them too. Don't expect this gang to be pushovers but you should still be able to deal with them if you keep your head on.
If you need any extra motivation, I’m adding Scrip Amount Council Scrip for the main contractor.
- Stows
Straight from the game files. Highlighted parts are what the game emphasises; Dashed boxes are values the game fills in per contract.
Runtime parameters
Values the game fills in per contract — useful when writing a guide that must cover every variant.
LocationLocation|AddressObjectsScripAmount
Workflows
No workflow yet. A workflow shows the quest step by step, including branches.
Descriptions
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